Bea Anything โจ
Use ๐ผ and ๐ฝ arrows or W and S to move your paddle!
// Pong โ key concepts shown below (not the full file) // Modern Pong - Editable Code Example let ball = { x: 350, y: 225, vx: 5, vy: 5, radius: 12, color: "#aee9ff", glow: true }; let player = { x: 20, score: 0, height: 100 }; function updateGame() { // Update ball position ball.x += ball.vx; ball.y += ball.vy; // Bounce off walls if (ball.y <= 0 || ball.y >= canvas.height) { ball.vy *= -1; } }
Use Arrow Keys or WASD to control the snake!
// Snake โ key concepts shown below (not the full file) // Modern Snake - Editable Code Example let snake = { speed: 10, color: "#10b981", body: [{x: 10, y: 10}], dx: 1, dy: 0 }; let food = { color: "#f43f5e", x: 15, y: 15 }; function moveSnake() { const head = { x: snake.body[0].x + snake.dx, y: snake.body[0].y + snake.dy }; snake.body.unshift(head); if (head.x === food.x && head.y === food.y) { spawnFood(); // Grow! } else { snake.body.pop(); // Remove tail } }
Left click to reveal, Right click to flag!
// Minesweeper โ key concepts shown below (not the full file) // Minesweeper - The Flood Fill (Coolest Part!) function reveal(i, j) { let cell = grid[i][j]; if (cell.isRevealed || cell.isFlagged) return; cell.isRevealed = true; // If no mines nearby, reveal all 8 neighbors too! if (cell.neighborMines === 0 && !cell.isMine) { for (let xoff = -1; xoff <= 1; xoff++) { for (let yoff = -1; yoff <= 1; yoff++) { reveal(i + xoff, j + yoff); // Calls itself! (Recursion) } } } } // Count mines around each cell for (let xoff = -1; xoff <= 1; xoff++) { for (let yoff = -1; yoff <= 1; yoff++) { let neighbor = grid[i + xoff][j + yoff]; if (neighbor.isMine) total++; } }